What does this mean for composers, programmers and sound designers as procedural audio comes back into focus? What are the benefits and disadvantages of procedural audio? And what are the technical, political and institutional challenges it faces in the next decade of interactive sound? To answer these questions we need to consider the state of the art in game audio production and examine what problems will be solved or created by introducing high power real-time audio DSP capabilities to the gaming platform.
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Andy Farnell
http://obiwannabe.co.uk/