Sound Effects - Audio

General effects

A selection of synthetic general purpose sound effects suitable for games and applications.

Quick usage notes: Everything on this page is has a Creative Commons attribution only. It's all intended for you to use as you like (even for things you want to sell). Please just give the author a mention. Also, please do not link to them. Links might change at any time, maybe into something quite unpleasant.

Guns

Always popular so we try to keep a few in stock. Made with excitor-resonator systems, convolving and distortion techniques.

Automatic gunfire audio mp3

Footsteps

Another favorite with everyone so a few types here. Made by modelling the foot pressure on the ground and then changing the ground texture procedure.

Footsteps (grass) audio mp3

Footsteps (gravel) audio mp3

Footsteps (wood) audio mp3

Explosions

Demonstrating a shockwave model using fast variable delays, there are a few booms here you can add to your collection.

Explosion (short) audio mp3

Explosion (echo) audio mp3

More Explosions audio mp3

Nature

Fire audio mp3

Stream audio mp3

Rain audio mp3

Thunder audio mp3

Machines

Things that whirr and spin. If you want to customise the startup and shutdown effects download the Puredata patch from the synths section.

Phone Bell audio mp3

Machine (domestic) audio mp3

Machine (ventilation) audio mp3

Machine (pneumatic) audio mp3

Machine (petrol) audio mp3

Machine (high gears) audio mp3

Machine (fan) audio mp3

Alarm Clock audio mp3

Motor (small fast) audio mp3

Motor (techno) audio mp3

Motor (multiphase) audio mp3

Motor (handheld) audio mp3

Ratchet audio mp3

Animal noises

Some squarks, twitters and roars made from anatomical approximation. See the references in the online tutorials for more info on creating new animals and monsters.

Birdys audio mp3

Lion audio mp3

Applause audio mp3

SciFi and cartoon

Bleeps and farts

R4R4 audio mp3

Laser beam audio mp3

Podracer audio mp3

Car race audio mp3

Steamtrain Sam audio mp3

Creaky door audio mp3

Metal, glass, wood collides audio mp3

Creaky door audio mp3

Electric sparks audio mp3

Acid audio mp3

SciFi alarm 1audio mp3

SciFi alarm 2audio mp3

Miscellaneous effects

Stuff that doesn't fit anywhere else.

Clonks

All kinds of clonks. Made with complex modulation AM synthesis. Bells, metal bars, dustbins etc.

pipe1
bar1
heavy
iron
bright
bar2
sheet
hammerstring
overdrive
grill
deform
shiny
gate
pluck
plate
dull
slab
light
cymbal
cowbell
barstrike
lowl
wobbler
suspense
comedy
pan

Warnings

Alarms, sirens, buzzers (made with resonant tube and hammer models).
alert01
alert02
alert03
alert04
alert05
alert06
alert07
alert08
alert09
alert10
alert11

buzzer01
buzzer02
buzzer03
buzzer04
buzzer05
buzzer07
buzzer08
buzzer09
buzzer10
buzzer11
buzzer12
buzzer13
buzzer14
buzzer15
buzzer16
buzzer17
buzzer18
buzzer19
buzzer20
buzzer21
buzzer22
buzzer23
buzzer24
buzzer25
buzzer26

klaxon01
klaxon02
klaxon03
klaxon04
klaxon05
klaxon06
klaxon07
klaxon08
klaxon09
klaxon10
klaxon15
klaxon16
klaxon17
klaxon18
klaxon19

"Electric Monks"

These guys are FOF (my own el-cheapo pof (phase aligned formant units)) singing voices. They are connected to an low frequency excitor that gets more energetic, so the monks meditate and get more enlightened. When they reach the transcendental enlightenment threshold they stop and ring the bell. Just a crazy synthesis example really, but disturbingly funny.

audio mp3

"Randi Ghandi"

Delay based models of strings give cheap but good results. Getting this kind of synthesis to work is all about carefully choosing a handful of parameters, delay times and feedback levels. This instrument is 3 series resonators and application of a little chaotic lfo to the delay times of the 2nd and 3rd stage. That controls the secondary and tertiary harmonics, but not the first so it remains pitched about a controllable point. Feeback filters are chosen to give a hard, bright steel string sound.

audio mp3

"Resobass"

Delay based resonant modelling keeping a circular buffer from saturating while filling it with signal fragments. A way to manage the growth or decay of signals is careful "jailing" using clipping or compression units. This lively little oscilator takes the peak dynamics of a drumbeat to produce a sound that follows it until it changes again. Subtle differences in the tone of the input signal have large effects on the timbre of the signal which the resonant part finally settles on.

audio mp3

"Really Sacry"

Granular synthesis, all about splitting up sounds like voices into their individual "atoms" and recombining them in a new order can make some crazy new sounds. Drama and action film producers love this technique for atmospheres.

audio mp3

"Tireless Drummer"

Delay can be used on a larger scale for constructing complex rythmns as well as for making complex waveforms on the smaller scale. A single bit randomly toggles from one to zero to make a step impulse. That feeds an arrangement of 4 series delays each with feedback into the n-1 and n-2 stages. This simple cicuit can produce endless intricate snare drum patterns. The one here does some other whacky stuff to show off its potential, like changing delay times on the fly.

audio mp3

The Adventures of "Motorbike Bob"

"Motorbike Bob jumps over the moon" - Motorbike Bob, good old Bob..

audio mp3

"Mouthy modular"

A reed model accidentally found for an FM method. Increasing the spectral width and playing chords gave an unexpectedly good harmonica noise. It's a hard to get a good harmonica or mouth organ sound and this curiously does a great job of tracking the formants aver a wide key range. What seems to work is that a comb effect makes alternate chords in tonic scales sound like one breathes in and one breathes out.

audio mp3

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